THE SNKRZ
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Shoe Breeding

Breeding

In order for a new SNKRZ shoe NFT to be born, two shoes must give birth to a new SNKRZ Box through the breeding system. This system is called the breeding system

Breeding conditions

The maximum number of breeding attempts is set to 5. To start breeding, each shoe must not be in a rental or sale state, have a durability of 100, and both shoes must meet the required level based on the remaining number of attempts.
The cost and required level for breeding vary depending on the number of breeding attempts. As the number of remaining attempts decreases, the required level for breeding increases, but the breeding cost decreases. In addition, for breeding of shoes with certain rarity or higher, $SKZ and $FIT will both be required.
The two shoe NFTs and Shoeboxes that underwent breeding will be locked for 48 hours. The newly born SNKRZ box is given rarity and generation such as G1, G2, etc. The generation of the newly born shoes is determined as the next generation of the later-born parent shoes among the parent shoes, and can affect future game play.
As the generation such as G1, G2 increases, the number of breeding attempts decreases by 1 and the initial breeding level increases by 5. Shoes of generation G4 or higher are eligible for one breeding at level 30.
Required level based on the number of remaining breeding attempts
Remaining Breeds
5
4
3
2
1
Required Level
10
15
20
25
30

Shoebox

SNKRZ boxes contain SNKRZ shoe NFTs. SNKRZ Boxes are classified into Normal, Rare, Epic, Unique, and Legend grades, and the grades of the shoes that can be obtained when opening each box are determined according to the grade of the box.
The grade of the parent shoe that participate in breeding determines the grade of the SNKRZ box that is born through breeding. In addition, each parent's workout mode and dubree socket determines the workout mode and socket of the child shoe.
By consuming a certain number of SNKRZ during breeding, it is possible to create a SNKRZ box of a higher grade than the predetermined probability. High grade shoes, which have a significant impact on the ecosystem at Epic grade or higher, can only be created through the consumption of other shoes or the long-term possession benefits of a Genesis holder.

SNKRZ Box Rarity

The box's rarity is determined by the rarity of the parent SNKRZ shoe NFTs, the consumption of other shoes, and the total number of breedings used by each parent shoe.
Probability at Breeding = Basic Probability + Burn Point (n)*Additional Probability + Additional Breeding Count Probability (When a higher-grade probability is added due to burning, the lower-grade probability decreases.)

Burning Point

In order to increase the probability of getting a high-grade SNKRZ box through breeding, you can consume other shoes that are not participating in the breeding process. The burning points obtained through consumption vary by grade. You can increase the probability of getting a high-grade SNKRZ shoe NFT through burning points, and it is necessary to use burning points to get grades above Epic.
Rarity
Burning Point (n)
Normal
1
Rare
2
Epic
5
Unique
15
Legend
30

Probability of breeding a SNKRZ Box

The probability of the grade of the SNKRZ box that is born through breeding depends on the grade of the parent shoes, as follows. The basic probability can be increased by the burning points (N) obtained through consumption, and it is possible to make a high grade box that could not be made before.
Parent1
Parent2
N Box
R Box
E Box
U Box
L Box
Legend
Legend
80-0.08n
20-0.02n
+0.1n
Legend
Unique
85-0.068n
15-0.012n
+0.08n
Legend
Epic
90-0.045n
10-0.005n
+0.05n
Unique
Unique
95-0.0095n
5-0.0005n
+0.01n
Unique
Epic
80-1.2n
20-0.3n
+1.5n
Unique
Rare
85-1.02n
15-0.18n
+1.2n
Epic
Epic
90-0.9n
10-0.1n
+1n
Epic
Rare
20-0.8n
80-3.2n
+4n
Epic
Normal
25-1n
75-3n
+4n
Rare
Rare
30-0.9n
70-2.1n
+3n
Rare
Normal
75-10n
25+10n
Normal
Normal
95-10n
5+10n

Additional probability based on the sum of the breeding count

The breeding count is the number of times each SNKRZ shoe NFT has undergone breeding. For shoes of Epic or lower, an additional probability can be received based on the sum of the breeding count of each parent shoe participating in breeding.
For example, if Rare A shoe has a breeding count of 1 and Normal B shoe has a breeding count of 3, in the (Rare X Normal) breeding between AB, the additional probability of 6% corresponding to the breeding count RXN 4 (1+3) can be received.
Sum of Breeds
3
4
5
6
7
8
EXE
0.5%
1%
1.5%
2%
2.5%
3%
EXR
1%
2%
3%
4%
5%
6%
EXN
2%
3%
4%
5%
6%
7%
RXR
3%
4%
5%
6%
7%
8%
RXN
4%
6%
8%
10%
12%
15%
NXN
5%
7%
10%
12%
15%
20%

Exercise Mode during SNKRZ breeding

The exercise mode of the shoe that come out of the Box is determined by the exercise modes of the parent shoes that were bred. If the parent shoes have the same exercise mode, the probability of that exercise mode appearing is higher.
Mode1
Mode2
Walking
Jogging
Running
Bolt
Unlimited
unlimited
unlimited
15
15
15
15
40
unlimited
bolt
6
6
6
72
10
unlimited
running
6
6
72
6
10
unlimited
jogging
6
72
6
6
10
unlimited
walking
72
6
6
6
10
bolt
bolt
6
6
6
81
2
bolt
running
6
6
44
43
2
bolt
jogging
6
44
6
43
1
bolt
walking
44
6
6
43
1
running
running
6
6
81
6
1
running
jogging
6
44
43
6
1
running
walking
44
6
43
6
1
jogging
jogging
6
81
6
6
1
jogging
walking
44
43
6
6
1
walking
walking
81
6
6
6
1

Dubrae Socket when Breeding

When breeding SNKRZ, the child's Dubrae socket is determined by the probability of combining the socket numbers of the parent SNKRZ. For example, if socket 1 is Performance and Luck, the likelihood that socket 1 of the Dubrae in the child's SNKRZ will be 35%. However, more than 2 sockets of the same type can not be given to sockets 1 to 4, and the probability of the remaining sockets excluding the same sockets is determined.
Parent1
Parent2
Performance
Luck
Tenacity
Quality
Fever
Performance
Performance
60
10
10
10
10
Performance
Luck
35
35
10
10
10
Performance
Tenacity
35
10
35
10
10
Performance
Quality
35
10
10
35
10
Performance
Fever
35
10
10
10
35
Luck
Luck
10
60
10
10
10
Luck
Tenacity
10
35
35
10
10
Luck
Quality
10
35
10
35
10
Luck
Fever
10
35
10
10
35
Tenacity
Tenacity
10
10
60
10
10
Tenacity
Quality
10
10
35
35
10
Tenacity
Fever
10
10
35
10
35
Quality
Quality
10
10
10
60
10
Quality
Fever
10
10
10
35
35
Fever
Fever
10
10
10
10
60

Probability of Shoes after Box is Opened

The probability of obtaining a shoe from a box is determined by the grade of the box when it is opened.
Reveal %
Normal
Rare
Epic
Unique
Legend
Normal box
95
5
Rare box
30
70
Epic box
40
60
Unique box
45
55
Legend box
50
50

Breeding Reward System

If my breeding shoes are owned by a friend you invited, you will receive additional rewards in addition to a portion of the repair costs used by each shoe, including my child shoes, through all generations down two levels from the breeding shoes.