Properties

Levels

The level of the shoes determines the amount of Workout Point that the user can receive and is a very important factor in the SNKRZ ecosystem that determines the activation of the rental mode, the number of equipped dubree items, the activation of breeding, the activation of synthesis, and the probability. Each shoe has experience points, which accumulate in the SNKRZ app based on the time and distance that the shoe is worn. When a shoe has full experience points, it can level up by consuming $FORCE and $FIT. Certain level conditions for each shoe determine the activation of the rental mode, the number of dubree items equipped, and the number of box inventory. In addition, from a certain level, $FORCE and $FIT must be spent together to level up.

Abilities

Each shoe is randomly assigned one of the following abilities. These abilities can change the efficiency of reward acquisition, level up costs, and other factors. Shoes can increase their stats through skins, dubrees, items, events, etc., and the efficiency of each ability increases based on the stats.

AbilitiesInfo

Performance

Increase Workout Point Amount Earned per stamina

Luck

Reduces level-up costs

Tenacity

Reduced durability depletion rate

Quality

Increases $FIT rewards

Fever

During Fever Time, the acquisition rate of Workout Points increases

Dubree

Dubree is an accessory that enhances the abilities of shoes. The shoe has six sockets, and each socket has a designated attribute that can be equipped with Dubree. The initial values of the first four attributes are randomly assigned at birth. When reaching level 40, a randomly determined attribute socket is opened, and when reaching level 50, all sockets for equipping gems will be unlocked

The attachment of Dubree sockets require $FIT. Once attached, Dubree cannot be detached, but it can be replaced with another Dubree of the same attribute while it is attached

Generation

Through breeding, a newly born shoe receives a generation designation such as G1, G2, etc. based on the generation of its parent shoe. Starting from G2, the amount of Workout Points gained per 1 stamina decreases by 1% for each generation due to earnings and maintenance costs, and from G5 onward, the reduction remains fixed at 3%.

Grades

SNKRZ has five shoe grades. The shoe grade is determined by the total of the initially randomly assigned primary abilities. Higher grade shoes have an effect on user additional stamina. In addition, the higher the grade of the shoe, the more Workout Point you can earn.

GradeDetails

Normal

The total of the primary abilities is less than or equal to 10

Rare

The total of the primary abilities is less than or equal to 15

Epic

The total of the primary abilities is less than or equal to 20

Unique

The total of the primary abilities is less than or equal to 25

Legend

The total of the primary abilities is less than or equal to 30

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