Land Point
Users can earn Land Points through 1) Land ownership for LP acquisition and 2) acquiring through LV50 SNKRZ staking
Categories | Conditions | Boosts | Notes |
---|---|---|---|
Land Ownership | Lands of Level 3 or higher | Gems, Traffic, etc | Differential based on Levels |
SNKRZ Staking | Level 50 and Active Staking Center | Quality Stats | Differential based on Grades |
Acquisition of Land Points through Land Ownership
Land owners can earn Land Points every hour, and the acquired Land Points are determined by the number of owned lands and the owner's boosts.
Whenever a user gains Land Points from a land, the total mineable Land Points of that land decrease. The basic mining amount is determined by the land's level, and various bonus factors can boost the acquisition speed."
Base acquisition speed according to Land level
Land level | Lv 3 | Lv 4 | Lv 5 |
---|---|---|---|
Daily LP acquisition rate (LP/d) | 240 | 1,200 | 12,000 |
Total LP amount | 30,000 | 150,000 | 1,500,000 |
Acquisition boost based on Land traffic
Land Traffic | U | D | C | B | A | S |
---|---|---|---|---|---|---|
Bonus(%) | 0% | 1% | 2% | 3% | 5% | 7% |
Acquisition boost from City hall
To construct a City hall, it is required that the owners of the central land and the surrounding six lands are the same. The bonus effect of the City hall is applied to both the central land and the surrounding six lands. If the ownership conditions are not met due to changes in land ownership or other reasons after constructing the City hall, the land effect will not be activated
City hall | Boosts |
---|---|
Bonus(%) | 3% |
Acquisition boost from Gems
Each land has sockets based on its unique attributes. When a gem is equipped into a socket, a bonus effect is applied based on the grade of the equipped gem. The boost effect is determined solely by the grade of the gem, without distinguishing between types of gems
Gem Grade | Noraml | Rare | Epic | Unique | Legend | Myth |
---|---|---|---|---|---|---|
Bonus(%) | 1% | 3% | 7% | 15% | 30% | 50% |
Consecutive Land Acquisition Boost
The consecutive land bonus is a bonus granted based on the maximum number of lands connected by sharing one side with the same owner. In the case of an City hall, the effect is only applied if the lands form a specific shape, but the consecutive land bonus is not shape-dependent. If six or more lands are connected, a maximum effect of 5% is applied to all of them
Consecutive Land | 1 | 2 | 3 | 4 | 5 | 6+ |
---|---|---|---|---|---|---|
Bonus(%) | 0% | 1% | 2% | 3% | 4% | 5% |
Level 50 SNKRZ Staking
When equipping Level 50 SNKRZ in the Staking Center, users can earn LP every hour. With each acquisition of Land Points, the durability of the shoes registered in the Staking Center is reduced. If the durability of the shoes falls below a certain threshold, the amount of LP acquired through mining decreases.
The rarity of the staked shoes directly affects the amount of LP acquired, with higher rarity resulting in increased LP gain. An additional bonus is provided to the initial 50 users who achieve Level 49 first and to the respective SNKRZ.
LP acquisition through SNKRZ Staking is not included in the total mineable LP of the land. However, if the total mineable LP of the land with a constructed Staking Center becomes zero, the Staking Center becomes inactive, and the shoes are automatically unstaked
SNKRZ grade | Normal | Rare | Epic | Unique | Legend |
---|---|---|---|---|---|
base acquisition amount (LP/d) | 264 | 336 | 432 | 552 | 672 |
Land Score Based on Staking Duration
When SNKRZ are staked in the staking center, additional land scores are awarded. The land score is determined based on the grade of the staked SNKRZ, and the longer the staking period, the more additional land score is granted. The land score increases every 7 days, with the initial additional land score being awarded after 7 days from the staking of SNKRZ.
If more than 2 SNKRZ are staked in a single center, the land score is cumulatively calculated based on the number of SNKRZ. There is a maximum specified land score allocation depending on the grade of the SNKRZ.
Shoe Grade | Additional Land Score | Maximum Land Score |
---|---|---|
Normal | 0.5 | 5 |
Rare | 0.6 | 6 |
Epic | 0.8 | 8 |
Unique | 1 | 10 |
Legend | 1.5 | 15 |
$FIT Distribution Pool Mechanism Based on Land Points
Based on their accumulated Land Points, users receive $FIT rewards through 1) Daily Base Rewards and 2) Weekly Additional Rewards.
Categories | Description | Note |
---|---|---|
Daily Base | LP earned within a day is rewarded based on the daily LP occupancy rate | settled at GMT 00:00 |
Weekly Additional | Weekly tiers are determined based on LP accumulated over a week. Reward is distributed within each tier based on land ownership rate of Level 3 or higher lands | The size of FIT pools is consistent across tiers. This includes lands with completed LP mining. |
Weight of land ownership count (Weekly Additional Reward)
Land level | Weight of land ownership count |
---|---|
3 | 1 |
4 | 100 |
5 | 1000 |
Currently minable LP remaining lands = 100% of the weight.
Lands where LP mining for the week is completed = 70% of the weight.
Lands where LP acquisition is completed = 30% of the weight
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