Items and Quest

Item Mode

Users can win various items within the app while exercising. At first, items appear undisclosed but are revealed once $SKZ is spent. Items can also be purchased through the in-app marketplace.
Open Mode users can also win items, but with a much lower probability, and through this, they can earn rewards by selling them on the in-app marketplace.
Items can be stored as much as the inventory users own. The inventory count can be expanded by up to 8 depending on the level and can be further expanded spending $SKZ and $FNF. If the inventory count is full, the user will no longer be able to win new items.
Users will be notified by a vibration alert when an item is won, or when they are hit with one. For safety reasons, items cannot be used while motion is detected. With a Rocket, which is an attacking item, users will be notified five (5) minutes after being hit.
If a user comes within a 100m radius within 6 hours of setup, a portion of their Stamina is acquired.
Acquire a portion of a nearby user's Stamina by shooting at them.
Use it on a nearby user and recognize their speed as mine.
Fly it to a nearby user and get an additional reward equal to theirs.
Increase the reward speed of nearby users momentarily.
Partially replenish a nearby user's Stamina.
Block opponent's Items.
Partially replenishes the user's Stamina.
Activates Fever Time momentarily.
Stamina, Lucky, Durable, Fever Boost (available for sale, but only for LAND owners).

Quest Mode

Users may discover random quests while using the app. Quests are divided into Bronze, Silver, and Gold categories, which depend on the difficulty and prize of the quest. In some cases of Gold Quests, $FNF may be earned as a reward. Existing Stamina is not used when a quest is started.
In addition, quests can be opened by LAND owners and corporate users for marketing and advertising purposes. In this case, the place where the quest is in progress is shown on the entire map, and users can participate in the quest by just visiting.
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Item Mode
Quest Mode