THE SNKRZ
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Change Log

  • Reflect changes to the workout system
  • Change in definition of main abilities
  • Addition of explanation for Open Mode
  • Addition of breeding reward content
  • Addition of explanation related to earning cap
  • Addition of explanation for shoes by generation
  • Updated tokenomics content
  • Changed FNF to FIT
  • Definition of time for Stamina and time to replenish
  • Name change for Soft Cap and Hard Cap to Daily Cap and Bonus Cap, respectively
  • Clarification of the relationship between Stamina and Land, Tiles, and Spots
  • Redefined Traps (increase user's Stamina rather than steal someone else's)
  • Name change of Slow Mode to Open mode
  • Redefined the relationship between Charisma earned by inviting friends and the Stamina of invited friends
  • Clarified the definition of Charisma and the relationship between Land and Tiles
  • Defined the withdrawal conditions and rental mode participation for Open Mode users depending on Charisma level
  • Defined withdrawal conditions for Open Mode users
  • Clarified definitions of Fever, Fever Stats, and Fever Gauge
  • Refined reduction policy in case of non-continuous exercise
  • Name change of Modes and definition of compensation, extension, and earning cap of exercise
  • Removed Endurance among the abilities of shoes
  • Added an extra shoe mode (Unlimited Mode)
  • Changed the stats value of shoe's grade abilities
  • Definition and description of a shoe's skin
  • Definition and description of the composition of a guild according to a shoe's skin
  • Changes in the composition of the SNKRZ Land (Spot, Tile, Land)
  • Definition and description of Spot
  • Definition and description of Tile
  • Changes in FNF supply and added more burning mechanics
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